Im making a map that uses seamless teleports, and decals kind of destroy the whole ''feel'' of the map. Is there a way to disable decals at either map-level or within vtf/vmt files? (mainly looking at explosion/bullet decals). The map already has had a few brushes turned into props to prevent hitting limits. Turning everything into some sort of entity brush/displacement and adding invisible brushes underneath isnt really an option. Spoiler: Heres a video of what I mean View: https://youtu.be/y_8J7-IaD9o
This didnt work for me. I currently have: Code: "LightmappedGeneric" { "$basetexture" "bbiniate/plasterbb3n" "$nodecal" "1" $color "{0 255 255}" }