Is there a way to disable decals for a map?

Discussion in 'Mapping Questions & Discussion' started by DrGains, Mar 2, 2019.

  1. DrGains

    DrGains L1: Registered

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    Im making a map that uses seamless teleports, and decals kind of destroy the whole ''feel'' of the map. Is there a way to disable decals at either map-level or within vtf/vmt files? (mainly looking at explosion/bullet decals). The map already has had a few brushes turned into props to prevent hitting limits. Turning everything into some sort of entity brush/displacement and adding invisible brushes underneath isnt really an option.
     
    Last edited: Mar 2, 2019
  2. Werewolf

    Werewolf Probably not a real Werewolf

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    You can disable decals on individual textures by adding "$nodecal" "1" to their .vmt files.
     
    Last edited: Mar 2, 2019
  3. DrGains

    DrGains L1: Registered

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    This didnt work for me. I currently have:
    Code:
    "LightmappedGeneric"
    {
        "$basetexture" "bbiniate/plasterbb3n"
        "$nodecal" "1"
        $color  "{0 255 255}"
    }