Introduction
I've had this idea for a map floating around in my head for a while now. A few months ago a started sketching map layouts and writing down ideas for how the map could actually work and be balanced. I've now gotten to the point where I want to block out a level, throw the required entities into the scene, and get the basic functionality working, so I can troubleshoot the concept further. I've hit a few snags in getting it working in Hammer, so now I'm turning to this forum for help. But first a detailed description of the map concept.
The Concept
There is one primary objective and two secondary objectives. The primary objective (the ONLY way to win the game) is to push the cart to your team's payload cap. The secondary objectives (NOT required to win the game) are two standard capture points, A and B. The map is outlined below.
Not to scale.
The idea behind this map is to take some focus off the cart. In a ToW map all attention is on the cart, which can result in a clusterf**k of grenade and rocket spam on the single objective in the map. What I'm trying to do with this hybrid map is to take some of the attention off the cart.
Both capture points start neutral. A point that has been captured by a team can be captured by the other team at any time. Neither point is ever locked.
So why would a team want to capture point A and/or B? As an example, capturing one of the points could reduce your team's respawn times, or debuff the enemy team to always take min crits, or make it that the cart only dispenses health and ammo for their team etc. There are several ideas I have for how either point can benefit the team. The main thing to note is that capturing one or BOTH points benefits your team greatly in achieving the PRIMARY objective; capturing the cart.
The Problem
Basically, is this possible? I don't think I've ever seen a map which has attempted this before (perhaps it has been done before?). Can the logic and functionality of entities support both PL and CP modes in a single map? Can the UI be customised to show the cart progress and points A and B? If you know of a way to achieve what I've described here, I'd really appreciate your expertise.
Note: I am NOT looking for critiques on the concept. It is a work in progress. I only want to know if this is technically possible and if so, how?
I've had this idea for a map floating around in my head for a while now. A few months ago a started sketching map layouts and writing down ideas for how the map could actually work and be balanced. I've now gotten to the point where I want to block out a level, throw the required entities into the scene, and get the basic functionality working, so I can troubleshoot the concept further. I've hit a few snags in getting it working in Hammer, so now I'm turning to this forum for help. But first a detailed description of the map concept.
The Concept
There is one primary objective and two secondary objectives. The primary objective (the ONLY way to win the game) is to push the cart to your team's payload cap. The secondary objectives (NOT required to win the game) are two standard capture points, A and B. The map is outlined below.
Not to scale.
The idea behind this map is to take some focus off the cart. In a ToW map all attention is on the cart, which can result in a clusterf**k of grenade and rocket spam on the single objective in the map. What I'm trying to do with this hybrid map is to take some of the attention off the cart.
Both capture points start neutral. A point that has been captured by a team can be captured by the other team at any time. Neither point is ever locked.
So why would a team want to capture point A and/or B? As an example, capturing one of the points could reduce your team's respawn times, or debuff the enemy team to always take min crits, or make it that the cart only dispenses health and ammo for their team etc. There are several ideas I have for how either point can benefit the team. The main thing to note is that capturing one or BOTH points benefits your team greatly in achieving the PRIMARY objective; capturing the cart.
The Problem
Basically, is this possible? I don't think I've ever seen a map which has attempted this before (perhaps it has been done before?). Can the logic and functionality of entities support both PL and CP modes in a single map? Can the UI be customised to show the cart progress and points A and B? If you know of a way to achieve what I've described here, I'd really appreciate your expertise.
Note: I am NOT looking for critiques on the concept. It is a work in progress. I only want to know if this is technically possible and if so, how?