- Aug 27, 2018
- 8
- 0
I'm working on a map that is very open and very vertical. I don't want players to be able to just jump off the path because TF2's fall damage system is forgiving and you can never die from a fall at full health no matter how high you are. Only 3 solutions I know are
- Put invisible walls all over the map to avoid players completely skipping to the end (Which I've already done for some areas)
- Putting trigger hurt brushes all over the map in the areas where a fall from this certain height should kill you
- Leave it be and hope for the best