invisible water surface

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
the water looks perfectly fine inside the body, but from the surface, the water and adjacent edges appear invisible. I tried everything I could think of, I even copied the file sdk_waterTF, with the watercontrol, cubemap, and light_env directly into my map and it still doesn't work!

compiled sdk_waterTF
theirskyfz8.png


my map
myskyyk6.png


anyone have similar problems before?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I guess what redrum is saying OR you just haven't sealed your map!
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
I had same issue on two maps. I swore I did not have leaks. Finally found one (a leak) , and fixed the water instantly.
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
naw it's nothing like being outside the skybox or leaks. I just can't figure out water...

here's my exact process for how I would go about making water. anything wrong?
1. new map
2. put down a ground brush. place info_player_spawn and light_environment of -80 pitch and 300 brightness
3. make a water brush... 2fort_water. nodraw all sides and bottom of water brush.
4. perfectly seal all sides of water with normal brushes.
5. seal off map. top brush 3dskybox texture.
6. normal compile default settings

I don't know what I'm doing wrong ~_~
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Post a vmf and Im sure someone will be able to spot the problem.
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
naw it's nothing like being outside the skybox or leaks. I just can't figure out water...

here's my exact process for how I would go about making water. anything wrong?
1. new map
2. put down a ground brush. place info_player_spawn and light_environment of -80 pitch and 300 brightness
3. make a water brush... 2fort_water. nodraw all sides and bottom of water brush.
4. perfectly seal all sides of water with normal brushes.
5. seal off map. top brush 3dskybox texture.
6. normal compile default settings

I don't know what I'm doing wrong ~_~
Why 3dskybox?
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
FINALLY found the problem and now my water looks beautiful! it was a leak... but the most unexpected kind I didn't even know existed... my entity trigger_hurt was in a playable region, but the circle thing attached to the entity was off in space hence an entity leak.

I don't even know what that circle thing does :confused1:
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
FINALLY found the problem and now my water looks beautiful! it was a leak... but the most unexpected kind I didn't even know existed... my entity trigger_hurt was in a playable region, but the circle thing attached to the entity was off in space hence an entity leak.

I don't even know what that circle thing does :confused1:

That is the origin, it has to be in the playable area because its like this:

You brush exists at that point, but it is rendered way off to the side of that point.
Like you have a yo-yo on a string, the point on your finger is where it starts, but the actual yo-yo is somewhere else, but your finger still has to be there.
 

tedrock

L2: Junior Member
Apr 20, 2008
79
8
all you had to do was right click the brush and go to "center origin" and your problem would be resolved.