The map's layout focus on letting players from 2 teams to bypass each other, so they can move forward and fight for the intel, instead of holding mid forever.
due to feedbacks express dislike towards the middle area, I've decided to completely remove them by merging the 2 rooms to each team's attacking route, giving Attackers more option.
added one sneaky route that connects directly to the lower part (under the bridge) of the intel area
Red's mid
View from Blu's vent to the lobby
Red's intel area
Red's attacking route
Blu's respawnroom with door leads to the intel area
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