inversed

CTF inversed a3

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
inversed - a ctf map without mid

The map's layout focus on letting players from 2 teams to bypass each other, so they can move forward and fight for the intel, instead of holding mid forever.
 
Last edited:

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
a2

scaled up the map (about 64-128hu for each area)

due to feedbacks express dislike towards the middle area, I've decided to completely remove them by merging the 2 rooms to each team's attacking route, giving Attackers more option.

added one sneaky route that connects directly to the lower part (under the bridge) of the intel area

Red's mid
ctf_inversed_a20000.jpg


View from Blu's vent to the lobby
ctf_inversed_a20001.jpg


Red's intel area
ctf_inversed_a20002.jpg


Red's attacking route
ctf_inversed_a20003.jpg


Blu's respawnroom with door leads to the intel area
ctf_inversed_a20004.jpg

Read the rest of this update entry...
 
Last edited:

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
a3
  1. torn down the wall that used to separate 2 computer room in the middle, layout changed accordingly
  2. simplify handrails, remove the ones that are in the way
  3. change some health/ammo supply packs
  4. add 2 one-way shutters to the air-vent to prevent Flag-running-Jumper classes (Soldier, Demo and Scout) from getting away too easily
  5. add another one-way door in between spawnroom and the sneaky route that leads to the intel room
New mid
ctf_inversed_a30000.jpg


One-way door
ctf_inversed_a30001.jpg


Read the rest of this update entry...