inversed

inversed a3

  1. torn down the wall that used to separate 2 computer room in the middle, layout changed accordingly
  2. simplify handrails, remove the ones that are in the way
  3. change some health/ammo supply packs
  4. add 2 one-way shutters to the air-vent to prevent Flag-running-Jumper classes (Soldier, Demo and Scout) from getting away too easily
  5. add another one-way door in between spawnroom and the sneaky route that leads to the intel room
New mid
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One-way door
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scaled up the map (about 64-128hu for each area)

due to feedbacks express dislike towards the middle area, I've decided to completely remove them by merging the 2 rooms to each team's attacking route, giving Attackers more option.

added one sneaky route that connects directly to the lower part (under the bridge) of the intel area

Red's mid
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View from Blu's vent to the lobby
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Red's intel area
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Red's attacking route
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Blu's respawnroom with door leads to the intel area
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