- Jan 31, 2014
- 260
- 221
Hi guys, I'm float. I am a 15 year old from New York (the state, not the city) and I'm interested in learning about Hammer and mapping in general. I've always been interested in video games and how they're made, and Hammer seemed like a great start to introduce myself to the world of game development.
I've got some problems with myself that will unfortunately affect my map-making abilities. I have an scarily low work ethic compared to my friends, if any work ethic at all. In school, I would completely blow off homework assignments because I couldn't bring myself to do them, even though I knew it would hurt my grade. This is carried over to my mapping because I can never stay motivated enough to create a finished product, even if that finished product is just a simple map with dev textures, I couldn't do it. What scares me about this is that making maps is something I love to do, but if I can't even stay motivated to do the things I love, what will I be like in college/the real world? To illustrate how poor my work ethic is, I have been using and learning Hammer for approximately 2 years now, and in that period I have started over 2,000 maps (not including my autosave folder, this is only mapsrc) and I have finished a whopping 0.
So, in order to force myself to finish something for real, I am working on a small King of the Hill map which will be released completely textured, and optrimized to the best of my abilities, as well as fully lit and with cubemaps built. I realize this is not the desirable path to take, but I'm worried I will lose motivation for finishing any map I release with dev textures, so by texturing the map right off the bat I won't be pressured with as much work.
Sorry for the huge wall of text, I like to talk. I'm glad to be part of this community and I enjoy seeing all of the amazing stuff that you guys produce. Keep it up!
I've got some problems with myself that will unfortunately affect my map-making abilities. I have an scarily low work ethic compared to my friends, if any work ethic at all. In school, I would completely blow off homework assignments because I couldn't bring myself to do them, even though I knew it would hurt my grade. This is carried over to my mapping because I can never stay motivated enough to create a finished product, even if that finished product is just a simple map with dev textures, I couldn't do it. What scares me about this is that making maps is something I love to do, but if I can't even stay motivated to do the things I love, what will I be like in college/the real world? To illustrate how poor my work ethic is, I have been using and learning Hammer for approximately 2 years now, and in that period I have started over 2,000 maps (not including my autosave folder, this is only mapsrc) and I have finished a whopping 0.
So, in order to force myself to finish something for real, I am working on a small King of the Hill map which will be released completely textured, and optrimized to the best of my abilities, as well as fully lit and with cubemaps built. I realize this is not the desirable path to take, but I'm worried I will lose motivation for finishing any map I release with dev textures, so by texturing the map right off the bat I won't be pressured with as much work.
Sorry for the huge wall of text, I like to talk. I'm glad to be part of this community and I enjoy seeing all of the amazing stuff that you guys produce. Keep it up!