Into the Depths of Hammer Hell - 1: Func_reflective_glass Room

Discussion in 'Mapping Questions & Discussion' started by Void, Jan 24, 2009.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Yeah. Remember the "I Carved a Sphere into a Non-Quad Displacement" thread? I've done another thing Hammer doesn't like.

    My friends, Hammer is a very sophisticated program. It is very delicate. It may crash at any Carve, or that next Brush. The Source Engine is very... Unique. Mirrors are possible. BUT, are not reccomended. ESPECIALLY in the multiplayer game Team Fortress 2. Well, despite common sense, I did it. Time for your first lesson on what not to do in Hammer. My friends... Welcome, Welcome to Hammer Hell.

    [​IMG]

    This, is the basic outer shape of a room of mirrors.

    [​IMG]

    Now, we go inside. This is where we start binding brushes to the Func_Reflective_Glass entity.

    [​IMG]

    Let's add some props so we can find out where we are once we compile.

    [​IMG]

    Add a light so you can find your way at least a little bit through the room.

    [​IMG]

    Now, compile. I used the Batch Compiler so I could write this up without my CPU being thrown into the high digits.

    And, here we are.

    [​IMG]

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    That's it for today's lesson. Class dismissed.
     
  2. The Political Gamer

    aa The Political Gamer

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    LOL I don't know how no one picked this up!
     
  3. Psy

    aa Psy The Imp Queen

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    That's pretty awesome actually. What's the performance like? :p
     
  4. Cameron:D

    Cameron:D L6: Sharp Member

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    We should have a "Who can do the most extreme thing with hammer" contest :)
     
  5. ParanoidDrone

    ParanoidDrone L3: Member

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    I now want to make a small mirror to throw into some out of the way detail room.

    Also mad props, etc.
     
  6. Void

    aa Void Local Man Unable To Map, Sources Say

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    So, thread... we meet again.

    Framerate and performance was normal, and I play TF2 on maxed-out settings.
     
  7. UFO

    UFO L2: Junior Member

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    Could you uplaod vmf of this map somewhere?
    I don't know how to set that Purple and Black texture.

    And:
    >> Mirrors are possible. BUT, are not reccomended.
    Why?
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    It's already uploaded, check the tutorial resources.

    Mirrors aren't recommended because they cause lag in actual servers, they were made for Half-Life 2.