- Oct 25, 2007
- 372
- 199
I understood that func_details weren't compiled into actual entities in the final map, but that they were just geometry that was ignored by vis.
http://developer.valvesoftware.com/wiki/Func_detail says this:
They count towards the edict crash for sure. They may not be entities in the map, but when I reduced their number I definitely noticed crash count go down. Which means the engine probably flags func_details as entities during the compile and takes up those slots in the final map's count.