Indigo

KotH Indigo A2

A Cat Lacking Braincells

L1: Registered
Aug 23, 2020
3
0
Indigo - Battle for control of an underground shipping depot over a deadly pit (baby's first map)

KOTH_Indigo_A1
(Baby's first map)

Welcome to Indigo Shipping Co's secret underground weapons development, manufacturing, and shipping facility! Fight for control of the facility over a deadly pit for no reason other than the fact that the CEO of Indigo Shipping Co decided to put it there! I don't know what else to say.

Any feedback is welcome, especially on layout

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A Cat Lacking Braincells

L1: Registered
Aug 23, 2020
3
0
KOTH_Indigo_A2
(Baby's first map)

Indigo Shipping Co, we ship grain, farm equipment, and nothing else!

Is the state inspector gone? Okay good.

Welcome to Indigo Shipping Co, weapons development, manufacturing, and shipping company! The Administrator can't rely on Mann Co for everything, and we're happy to pick up some of the slack! Keep that under wraps, though, 'kay pal?
We treat our employees well, and nothing says "company benefits" like regular breaks from work to watch some idiots fight in a pre-designated part of the facility! Some come on, Team Fortress, and fight over control of some crates of supplies above a massive pit! Winner gets what's in the crates~

Major Features of Indigo
- Control point balanced precariously over a massive pit
- Catwalks below the point so getting pushed off by a Pyro isn't too frustrating (and landing on a small catwalk is rewarded by full health & ammo on your way up)
- Lots of changes in elevation and high ceilings
- Flank route to soon be guarded by trains

Changes in A2
- Removed a health & ammo pack that were too close to spawn and aided spawn campers
- Added an extra route out of spawn to combat the fact that all three spawn exits led you through one room with two exits (This and those health and ammo pack would likely have caused excessive spawn camping)
- Added a flank route to cross the pit without being completely exposed (this flank route will soon be guarded by frequently-passing trains)
- Put up a wall in a room that was probably too unobstructed
- Added spectator cameras
- Added stair clipping

Any feedback would be greatly appreciated, and thanks for reading!

Read the rest of this update entry...