So I've been making a map, pl_yahoo. Designed for 4v4 play, I've popped it around to a few competitive players. It is a 2-capture point, 1-stage payload map, similar to cp_gorge in its concept. I did this by editing the ABS prefab pack for 3-stage 2-cp. However, I've been facing a few problems. Namely, the disparity between the map's functionality on local and external servers. The main issue being that the game does not trigger the win sequence when being run on an external server. Lets say that I want to try the map myself. I download the map, pop "map pl_yahoo" into console, and run it. I work though the map, push the bombcart through without anybody else around, and cap the final point. It triggers a win sequence, I get crits, the other team would face humiliation, teams would switch after a few seconds of this. Now say I want to test it with a friend. So, he has a server, and puts the map on there. We run the map exactly the same, except, when we capture the point, the humiliation round is not triggered. The only difference I can find so far is that one server is local and the other is external. I have had a friend (non-mapper) compile the map with my walkthrough of the process through hammer with the .vmf. It has worked then. However, when he has gone on a server run by a friend, it has not. I haven't the slightest clue as to what is happening. So, I pose the question to the tf2maps.net community: What is my problem? Please post questions in comments if you have any. I will update the main post with new information as I answer questions.