With some miscellaneous detailing, and I wanted to have a dynamic spinning (deadly electric) radar beacon rotating around.
models/props_spytech/radar_top001.mdl
Now my current up is that the Trigger_hurt is parented to the prop, and the prop is parented to a func_rotating. Which the wiki says doesn't work (https://developer.valvesoftware.com/wiki/Func_rotating). What I'm asking is to see if there is a way to do this, as I know it works (if I remember correctly) on barnblitz, with the rotating track piece. Just a quick side question: does the rotating section have to match the size of the moving object, or just act as a small pivot to move?
models/props_spytech/radar_top001.mdl
Now my current up is that the Trigger_hurt is parented to the prop, and the prop is parented to a func_rotating. Which the wiki says doesn't work (https://developer.valvesoftware.com/wiki/Func_rotating). What I'm asking is to see if there is a way to do this, as I know it works (if I remember correctly) on barnblitz, with the rotating track piece. Just a quick side question: does the rotating section have to match the size of the moving object, or just act as a small pivot to move?