With some miscellaneous detailing, and I wanted to have a dynamic spinning (deadly electric) radar beacon rotating around. models/props_spytech/radar_top001.mdl Now my current up is that the Trigger_hurt is parented to the prop, and the prop is parented to a func_rotating. Which the wiki says doesn't work (https://developer.valvesoftware.com/wiki/Func_rotating). What I'm asking is to see if there is a way to do this, as I know it works (if I remember correctly) on barnblitz, with the rotating track piece. Just a quick side question: does the rotating section have to match the size of the moving object, or just act as a small pivot to move?
set the lip really high would make it spin alot, but you cant make it spin forever. also, I think it can just be a small pivot with the radar parented.
http://tf2maps.net/threads/tutorial-func_rotating-replacement.4107/ If the site search isn't working for you, you can go to google and search "site:tf2maps.net your search terms" (without quotes). I prefer Google tbh, but sometimes the site search finds things better.
hey, what is !activator? I cant seem to find it on the wiki, and vary useless vague answers here (as far as I can tell)
so basically its a neutral statement, and with that, how do I get it looping without an extra trigger
On the door: OnFullyOpen > !self > Open As long as your move distance is a multiple of 360 this should work.