In regards to making a radar beacon rotate

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Oct 25, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    With some miscellaneous detailing, and I wanted to have a dynamic spinning (deadly electric) radar beacon rotating around.
    models/props_spytech/radar_top001.mdl

    Now my current up is that the Trigger_hurt is parented to the prop, and the prop is parented to a func_rotating. Which the wiki says doesn't work (https://developer.valvesoftware.com/wiki/Func_rotating). What I'm asking is to see if there is a way to do this, as I know it works (if I remember correctly) on barnblitz, with the rotating track piece. Just a quick side question: does the rotating section have to match the size of the moving object, or just act as a small pivot to move?
     
  2. zahndah

    aa zahndah professional letter

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    Instead of a func_rotating you have to use a func_door_rotating
     
  3. MoonFox

    MoonFox L10: Glamorous Member

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    Alright, now what about the second question?
     
  4. MoonFox

    MoonFox L10: Glamorous Member

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    and it works only once, how do I get it to loop indefinitely?
     
  5. zahndah

    aa zahndah professional letter

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    set the lip really high would make it spin alot, but you cant make it spin forever. also, I think it can just be a small pivot with the radar parented.
     
  6. MoonFox

    MoonFox L10: Glamorous Member

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    lets see
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    • Thanks Thanks x 2
  8. MoonFox

    MoonFox L10: Glamorous Member

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    hey, what is !activator? I cant seem to find it on the wiki, and vary useless vague answers here (as far as I can tell)
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    From the dev wiki:


     
  10. MoonFox

    MoonFox L10: Glamorous Member

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    so basically its a neutral statement, and with that, how do I get it looping without an extra trigger
     
  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    On the door: OnFullyOpen > !self > Open

    As long as your move distance is a multiple of 360 this should work.