Implement moving bridges correctly (like cp_steel) into a koth map(?)

Discussion in 'Mapping Questions & Discussion' started by Theobromin, Apr 20, 2012.

  1. Theobromin

    Theobromin L1: Registered

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    Problem: Koth points can be capped multiple times.

    I assume this could be done by setting up 'trigger_once' as target entity of the control point, which would then start expanding the bridge?

    Would that accomplish the task?
    (steam's currently freaking out, so I couldn't test it, but on paper, it should work...)
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Outputs have a "fire once" checkbox which will do what you want here.
     
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  3. The Asylum

    aa The Asylum

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    If you want to make the bridges move once the point is unlocked, regardless of who's around to trigger it, in the team_control_point entity there's an OnUnlocked output, which should fire once tf_logic_koth's cap unlock value reaches 0