Hi Everyone, Im new to this forum. I've played TF since the first version sometime starting abck in 1999....love it... Glad to see TF2 is really cookin it up. I'm one of the Sr. Admins on www.kingkahunagames.com for the TF2 servers. We have 5 servers running 24/7. I noticed your site has all of the TF2 maps. Really cool. I have a couple questions. 1. How do you make your own custom maps? I downloaded the tools from steam....played with them but I really dont know how to put it all together and make it work. If it requires Java or C++ Im not that guy. 2. Are all of the TFC maps now available on TF2? Thanks
Welcome to the forumes! It doesn't require Java or C++. It does require time and patience. Using the SDK which is downloadable for free under tools, the Hammer editor is used for making maps. There are several tutorials both here and at the Valve Developer Community. Not all of them, but many are being worked on, including about twenty different versions of Rock2, though many are better than others and fit more with the cartoony tf2 theme.
Glad to have you with us One of our members recently released a beta version of ctf_badlands. I know classic 2fort and Well have been out for a bit. I've also seen Avanti floating around a couple servers, though haven't checked it out yet. As for how to make a map, start here; http://developer.valvesoftware.com/wiki/Getting_Started Read all 9 sections, but ignore the part about the camera. I started knowing absolutely zero. Went through the 'my first room' tut, and moved on from there. Now I actually fancy myself an expert, kinda
If you still like it after the valve tutorial, I can advice for a follow-up the [TUTORIAL] A Beginner's Guide:The Spawn Room. Then you can spawn into your just created first/second room BTW: Hi and welcome!
Well I have almost created my first map...its more like several brick boxes with a two respawns at this point. I complied it and first it came back saying it could not find the file. Then I moved the file into the TF2 folder where my other TF2 maps are and it looked like it was going to work but now right before it starts I get this message in the console. CSoundEmitterSystem: Registered 2477 sounds CResponseSystem: scripts\talker\response_rules.txt (563 rules, 224 criteria, and 563 responses) material "effects/pyroflame1/flamethrowerfire" not found. Particles: Missing 'particles/impact_fx.pcf' maxplayers set to 24 Heap: 256.00 Mb Steam config directory: c:\program files\steam\steamapps\peclarkjr\team fortress 2\platform\config Parsed 26 text messages Particles: Missing 'particles/impact_fx.pcf' CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel. execing config.cfg cc_lang = Unknown command "sv_backspeed" Sound Initialization: Start DS:5.1 speaker configuration detected Set primary sound buffer format: yes Using secondary sound buffer 1 channel(s) 16 bits/sample 44100 samples/sec DirectSound initialized Sound Initialization: Finish, Sampling Rate: 44100 2 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV execing valve.rc CModelLoader::Map_IsValid: No such map 'maps/firsttry.bsp' map load failed: firsttry not found or invalid
open the map in hammer... go to file, save as. Save as a different name, dont move any files, and compile. The .vmf for "firsttry" is not in the folder hammer wants to see it in. So renaming through hammer will put all the files back where they're supposed to be.
Whats wierd is I dont see vmf files in that folder....when I click save as it saves it as an .rmf file. Maybe thats what it is.....when I scroll the selection to see what I can save it as theres are 2 choices to save as .map files and .rmf files. Maybe that the problem...but I dont know how to change that.