Im [KKG]@Rooster

Discussion in 'Introduce Yourself' started by peclarkjr, Feb 8, 2008.

  1. peclarkjr

    peclarkjr L1: Registered

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    Hi Everyone,
    Im new to this forum. I've played TF since the first version sometime starting abck in 1999....love it... Glad to see TF2 is really cookin it up. I'm one of the Sr. Admins on www.kingkahunagames.com for the TF2 servers. We have 5 servers running 24/7. I noticed your site has all of the TF2 maps. Really cool. I have a couple questions.

    1. How do you make your own custom maps? I downloaded the tools from steam....played with them but I really dont know how to put it all together and make it work. If it requires Java or C++ Im not that guy. :)

    2. Are all of the TFC maps now available on TF2?

    Thanks
     
  2. roninmodern

    roninmodern L3: Member

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    Welcome to the forumes!


    It doesn't require Java or C++. It does require time and patience. Using the SDK which is downloadable for free under tools, the Hammer editor is used for making maps. There are several tutorials both here and at the Valve Developer Community.

    Not all of them, but many are being worked on, including about twenty different versions of Rock2, though many are better than others and fit more with the cartoony tf2 theme.
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Glad to have you with us :) One of our members recently released a beta version of ctf_badlands. I know classic 2fort and Well have been out for a bit. I've also seen Avanti floating around a couple servers, though haven't checked it out yet. As for how to make a map, start here; http://developer.valvesoftware.com/wiki/Getting_Started Read all 9 sections, but ignore the part about the camera. I started knowing absolutely zero. Went through the 'my first room' tut, and moved on from there. Now I actually fancy myself an expert, kinda :D
     
  4. MacNetron

    MacNetron L5: Dapper Member

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  5. peclarkjr

    peclarkjr L1: Registered

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    Well I have almost created my first map...its more like several brick boxes with a two respawns at this point. I complied it and first it came back saying it could not find the file. Then I moved the file into the TF2 folder where my other TF2 maps are and it looked like it was going to work but now right before it starts I get this message in the console.

    CSoundEmitterSystem: Registered 2477 sounds
    CResponseSystem: scripts\talker\response_rules.txt (563 rules, 224 criteria, and 563 responses)
    material "effects/pyroflame1/flamethrowerfire" not found.
    Particles: Missing 'particles/impact_fx.pcf'
    maxplayers set to 24
    Heap: 256.00 Mb
    Steam config directory: c:\program files\steam\steamapps\peclarkjr\team fortress 2\platform\config
    Parsed 26 text messages
    Particles: Missing 'particles/impact_fx.pcf'
    CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel.
    execing config.cfg
    cc_lang =
    Unknown command "sv_backspeed"
    Sound Initialization: Start
    DS:5.1 speaker configuration detected
    Set primary sound buffer format: yes
    Using secondary sound buffer
    1 channel(s)
    16 bits/sample
    44100 samples/sec
    DirectSound initialized
    Sound Initialization: Finish, Sampling Rate: 44100
    2 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
    execing valve.rc
    CModelLoader::Map_IsValid: No such map 'maps/firsttry.bsp'
    map load failed: firsttry not found or invalid
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    open the map in hammer... go to file, save as. Save as a different name, dont move any files, and compile. The .vmf for "firsttry" is not in the folder hammer wants to see it in. So renaming through hammer will put all the files back where they're supposed to be.
     
  7. peclarkjr

    peclarkjr L1: Registered

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    Whats wierd is I dont see vmf files in that folder....when I click save as it saves it as an .rmf file. Maybe thats what it is.....when I scroll the selection to see what I can save it as theres are 2 choices to save as .map files and .rmf files. Maybe that the problem...but I dont know how to change that.