Ignite Player

Discussion in 'Mapping Questions & Discussion' started by Portalboat, Sep 19, 2010.

  1. Portalboat

    Portalboat L1: Registered

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    What's the damage type that ignites the player and kills him?
     
  2. The Asylum

    aa The Asylum

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    It's no damage type, its an output

    OnTrigger
    !activator
    igniteplayer
     
  3. Portalboat

    Portalboat L1: Registered

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    Ah, okay.
    It's igniteplayer, not just ignite?
     
    Last edited: Sep 19, 2010
  4. HellJumper

    aa HellJumper

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    Yeah, I had this problem, make sure you aren't using a trigger_hurt, use a trigger_multiple for this.
     
  5. The Asylum

    aa The Asylum

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    If you want to make it so that players ignite AND die at the same time (as in achievement_idle_inferno), Make a trigger_multiple with the ignite output, and then make a smaller trigger_hurt inside that trigger_multi. Make sure the multi's boundaries extend at least 20 units from the trigger_hurt's boundaries, or the player won't ignite.

    Play around in hammer yourself with a little test map and find what works for whatever it is you're doing