If classes shared all backup weapons

Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
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Obviously this is a total joke thread since this would be just about the worst (best?) way to completely unbalance the game, but, hey, the Demoman and Soldier can use some of the same melee weapons, so why can't everybody share?

Swapping primary* weapons around seems kind of pointless because they're so built into the characters (would Heavy Weapons Guy let Scout touch Natascha?), but think of the bugnutty uber-OP loadouts you could make if each class could trade their backup weapons for another class's.

*I'm assuming here that the Medic's "real" primary is his medigun, the Demoman's his Stickybomb Launcher, the Spy his knife, and the Engineer his sentry, so they can swap out their other weapons for backup weapons from other slots.

SCOUT: Soda Popper - Mantreads - Bushwacka

SOLDIER: Rocket Launcher - Dalokohs Bar - Eyelander

PYRO: Degreaser - Reserve Shooter - Axtinguisher

DEMOMAN: Splendid Screen - Buffalo Steak Sandwich - Persian Persuader

HEAVY: Tomislav - Razorback - Disciplinary Action

ENGINEER: Frontier Justice - Detonator - Wrench

MEDIC: Battalion's Backup - Medigun - Powerjack

SNIPER: Sniper Rifle - Shotgun - Solemn Vow

SPY: Enforcer - Darwin's Danger Shield - Big Earner - Dead Ringer
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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Interesting... although sky with a danger shield would be awkward.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
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Sniper with a shotgun is the most crazy OP thing i've ever heard of. :D
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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I'd take the persian persuader on the medic any day.
 

Terr

Cranky Coder
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Jul 31, 2009
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*I'm assuming here that the Medic's "real" primary is his medigun, the Demoman's his Stickybomb Launcher, the Spy his knife, and the Engineer his sentry, so they can swap out their other weapons for backup weapons from other slots.

So you're telling me that any class can use the Grenade Launcher or a Spy revolver or a Blutsauger, because those are all secondaries now? That's sort of messed up right there alone.

Even without getting into whether the sapper is replaceable, a Spy with a grenade launcher instead of a pistol is a scary scary thing.
 
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Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
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So you're telling me that any class can use the Grenade Launcher or a Spy revolver or a Blutsauger, because those are all secondaries now? That's sort of messed up right there alone.

Even without getting into whether the sapper is replaceable, a Spy with a grenade launcher instead of a pistol is a scary scary thing.

The whole thing is messed up, that's the idea. But I doubt anyone but the Medic would want a Blutsauger because it drains 1HP per second.

As for those other things, I was sort of thinking that the Spy still wouldn't want anyone using his pistols (at least the Ambassador, for sentimental reasons alone) and the Grenade Launcher is sort of the Demoman's second primary.

But, yeah, give the Sniper a Grenade Launcher instead of his SMG. He'll probably kill himself on accident all the time, but HOLY POO.

Also, to hell with it: give everyone a Dead Ringer.
 

Terr

Cranky Coder
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Jul 31, 2009
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I doubt anyone but the Medic would want a Blutsauger because it drains 1HP per second.

Ahhh, but it doesn't say "-1 hp per second", it says "-1 health regeneration". With no regeneration going on, there's no downside.
 

h3r1n6

L4: Comfortable Member
Sep 7, 2009
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Demoman:
Stickies, Shotgun, Equalizer/Disciplinary action

Scout:
Scattergun, Shotgun, Pain Train (caps at x4 now obv)

Engineer:
Frontier Justice, Shotgun, Jag

Medic:
Medigun, Shotgun, Ubersaw

Everything is better with a shotgun. Most of your weapon loadouts are worse than the vanilla load outs. Engineer would still be better with the Wrangler ofc, but 2 shotguns ftw :D
 

Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
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Ahhh, but it doesn't say "-1 hp per second", it says "-1 health regeneration". With no regeneration going on, there's no downside.

It says "-2 HP Drained Per Second on Wearer", the same effect as GRU, but since the Medic regenerates 3 HP per second, it amounts to that. If you want to get technical about something like this that will never ever ever ever ever happen, I would assume it would just drain health constantly.

Also, if the Blutsauger counts as a primary instead, then imagine an Engineer with a Medigun. Oh, wait, I don't have to, because I've played Monday Night Combat.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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So I was trying to think of the most overpowered result in giving jarate to another class, but every class I thought of already had an easy method of creating minicrits by themselves. I believe I have accidentally discovered one of the many reasons I don't play anymore.
 

Moose

L6: Sharp Member
Nov 4, 2009
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So I was trying to think of the most overpowered result in giving jarate to another class, but every class I thought of already had an easy method of creating minicrits by themselves. I believe I have accidentally discovered one of the many reasons I don't play anymore.

heavy (I guess melee minicrits count though)

this sounds basically like playing a game on randomizer, just without the primary swapping.

I will say from experience on randomizer that the dalokohs bar is actually pretty cool on scout.
 
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Trotim

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Jul 14, 2009
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So I was trying to think of the most overpowered result in giving jarate to another class, but every class I thought of already had an easy method of creating minicrits by themselves. I believe I have accidentally discovered one of the many reasons I don't play anymore.

that's a good point and I agree

let's see, what about healing

Scout: Mad Milk, Candy Cane
Soldier: Black Box, Concheror, Half-Zatoichi
Pyro: Powerjack, maybe Back Scratcher
Demo: Eyelander, Half-Zatoichi, Persian Persuader
Heavy: Sandvich, Dalokohs Bar, Steak
Engineer: I guess Dispenser
Medic: Blutsauger, Mediguns, Amputator
Sniper: none
Spy: Kunai

though technically all classes can heal themselves now thanks to Mad Milk
Sniper will get some healing item next, calling it