my compile log says this:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
4 threads
material "dev/compositormultiply" not found.
material "dev/compositoradd" not found.
material "dev/compositorlerp" not found.
material "dev/compositorselect" not found.
material "dev/compositorblend" not found.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.vmf
"dev/dev_measuregeneric01b" - "materials/dev/dev_measuregeneric01b.vtf": cached version doesn't exist
Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
Can't find surfaceprop dirt for material CUSTOMDEV/DEV_MEASUREWALL01RED, using default
material "dev/dev_blendmeasure" not found.
Material not found!: DEV/DEV_BLENDMEASURE
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "dev/dev_blendmeasure2" not found.
Material not found!: DEV/DEV_BLENDMEASURE2
Can't find surfaceprop concrete for material CUSTOMDEV/DEV_MEASUREGENERIC01RED, using default
"dev/dev_measurewall01d" - "materials/dev/dev_measurewall01d.vtf": cached version doesn't exist
Can't find surfaceprop dirt for material DEV/DEV_MEASUREWALL01D, using default
Can't find surfaceprop glass for material GLASS/GLASSWINDOW001A, using default
Can't find surfaceprop dirt for material CUSTOMDEV/DEV_MEASUREWALL01BLU, using default
Can't find surfaceprop concrete for material CUSTOMDEV/DEV_MEASUREGENERIC01BLU, using default
Can't find surfaceprop metal for material METAL/CHICKEN_WIRE001, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_respawnroomvisualizer (-1117.21 -2168.00 21.33) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (791.7 2249.2 376.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12528:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (791.6 2237.1 376.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 12528:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (776.0 1484.0 592.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 19564:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (776.0 1484.0 528.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 19564:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-625.6 1339.1 24.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16955:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-630.5 1339.0 24.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16955:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-630.5 1339.2 24.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16955:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267864 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1331 texinfos to 1146
Reduced 14 texdatas to 13 (371 bytes to 321)
Writing G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
Wrote ZIP buffer, estimated size 467, actual size 387
1 second elapsed
CMaterialDict::Shutdown m_MissingList count: 7
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1"
Valve Software - vvis.exe (Mar 6 2018)
4 threads
reading g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
reading g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.prt
LoadPortals: couldn't read g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1"
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.38 seconds)
8243 faces
6 degenerate faces
996024 square feet [143427456.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 715/8192 8580/98304 ( 8.7%)
brushsides 6579/65536 52632/524288 (10.0%)
planes 7384/65536 147680/1310720 (11.3%)
vertexes 13456/65536 161472/786432 (20.5%)
nodes 6738/65536 215616/2097152 (10.3%)
texinfos 1146/12288 82512/884736 ( 9.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8243/65536 461608/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3174/65536 177744/3670016 ( 4.8%)
leaves 6773/65536 216736/2097152 (10.3%)
leaffaces 9618/65536 19236/131072 (14.7%)
leafbrushes 5047/65536 10094/131072 ( 7.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 56880/512000 227520/2048000 (11.1%)
edges 30382/256000 121528/1024000 (11.9%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1674/32768 16740/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28800/65536 57600/131072 (43.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1464280/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43111/393216 (11.0%)
LDR ambient table 6773/65536 27092/262144 (10.3%)
HDR ambient table 6773/65536 27092/262144 (10.3%)
LDR leaf ambient 11456/65536 320768/1835008 (17.5%)
HDR leaf ambient 6773/65536 189644/1835008 (10.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1036 ( 0.1%)
pakfile [variable] 387/0 ( 0.0%)
physics [variable] 267864/4194304 ( 6.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27658
Writing g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
13 seconds elapsed
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.38 seconds)
8243 faces
6 degenerate faces
996024 square feet [143427456.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 715/8192 8580/98304 ( 8.7%)
brushsides 6579/65536 52632/524288 (10.0%)
planes 7384/65536 147680/1310720 (11.3%)
vertexes 13456/65536 161472/786432 (20.5%)
nodes 6738/65536 215616/2097152 (10.3%)
texinfos 1146/12288 82512/884736 ( 9.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8243/65536 461608/3670016 (12.6%)
hdr faces 8243/65536 461608/3670016 (12.6%)
origfaces 3174/65536 177744/3670016 ( 4.8%)
leaves 6773/65536 216736/2097152 (10.3%)
leaffaces 9618/65536 19236/131072 (14.7%)
leafbrushes 5047/65536 10094/131072 ( 7.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 56880/512000 227520/2048000 (11.1%)
edges 30382/256000 121528/1024000 (11.9%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 23/8192 2024/720896 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1674/32768 16740/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28800/65536 57600/131072 (43.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1464280/0 ( 0.0%)
HDR lightdata [variable] 1464280/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43111/393216 (11.0%)
LDR ambient table 6773/65536 27092/262144 (10.3%)
HDR ambient table 6773/65536 27092/262144 (10.3%)
LDR leaf ambient 11456/65536 320768/1835008 (17.5%)
HDR leaf ambient 11456/65536 320768/1835008 (17.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1036 ( 0.1%)
pakfile [variable] 387/0 ( 0.0%)
physics [variable] 267864/4194304 ( 6.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27658
Writing g:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "G:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_fortress_A1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_fortress_A1.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_fortress_A1" -steam
also my batch and exe file for hammer were there but 2 dll files were in a diffrent drive for my computer. I was working on a koth map that as i was working on i tested it in game several times. also when the new competitive patch came out, i tried to play tf2 but it wont start saying a texture was corrupt so i reinstalled tf2 and it worked , i also didnt check hammer as i thought it would be fine. can i also know where to find the gameconfig.txt? as when i went into my config file there was no txt file