Ok, so my first compile (with everything set to normal) didn't go so hot...
I got stuck on Portalflow for nearly 7 hours!
I read that I should convert some of my geometry to "func_detail", but I'm not sure what I should convert.
My map is outside and there isn't much can see but can't get to.
I have one brush (rectangle displacement) making up the "floor" of my map,
one brush (also a rectangle displacement) making up my volcano,
three buildings, four bridges (each is one rectangle brush), four wedges, a fence (also a rectangle), 18 pillars (each is one rectangle brush), a platform (one rectangle brush), a body of water (it spans the entire map, but only a little bit is visible), and a vertex edit-ed rectangle making up my lava.
Anyway, I'm not sure what I can convert to func_detail without something going wrong...
Also, what are some other good ways of shortening my compile times?
I got stuck on Portalflow for nearly 7 hours!
I read that I should convert some of my geometry to "func_detail", but I'm not sure what I should convert.
My map is outside and there isn't much can see but can't get to.
I have one brush (rectangle displacement) making up the "floor" of my map,
one brush (also a rectangle displacement) making up my volcano,
three buildings, four bridges (each is one rectangle brush), four wedges, a fence (also a rectangle), 18 pillars (each is one rectangle brush), a platform (one rectangle brush), a body of water (it spans the entire map, but only a little bit is visible), and a vertex edit-ed rectangle making up my lava.
Anyway, I'm not sure what I can convert to func_detail without something going wrong...
Also, what are some other good ways of shortening my compile times?