yeah he got the short version correct for the most part.
i modeled a 10 sided dice in max.
textured it with the class logos and the tf symbol at the tenth face
rendered it out in frames.
turned them into an animated atlas texture
made the fx.
submit it in 2011.
wait.
in 2015 open it up again
see the tool has changed and the fx doesnt work like it should.
rebuild it with some elbow polish
submit it again
then come here and make a post.