- Jun 9, 2009
- 127
- 26
My name is Bryan. I make maps (orly?). Mostly novelty maps until recently. (ie, Beerpong) I've been at it for awhile, but hardly ever complete anything. I am very familiar with the Source engine, and how to fight Hammer.
I'd rate myself as "intermediate" in skill, I suppose. I am stronger in triggers and I/O than in brushwork, as I am a programmer by trade. Recently, I've decided to get "serious" about mapping.
I've been playing TF2 since it was available in beta with the pre-order of Orangebox. I also played TFC. My favorite class used to be demoman, but now I tend to have more fun with randomly selecting any class, or what the team is short on. I don't really have a favorite map, though I do think some maps are utter crap and I am astonished that they are "official". (Does Valve just throw a dart at the board-o-community-maps?)
My current project is cp_wilder, a "push" map with 2 neutral CPs in the center, vice just 1. It has been quite a challenge and learning experience.
And uhhh... that's all I got.
I've been playing TF2 since it was available in beta with the pre-order of Orangebox. I also played TFC. My favorite class used to be demoman, but now I tend to have more fun with randomly selecting any class, or what the team is short on. I don't really have a favorite map, though I do think some maps are utter crap and I am astonished that they are "official". (Does Valve just throw a dart at the board-o-community-maps?)
My current project is cp_wilder, a "push" map with 2 neutral CPs in the center, vice just 1. It has been quite a challenge and learning experience.
And uhhh... that's all I got.