I'm making a bunch of different event maps, and I was wondering how to actually make a functioning Necro Smasher like in the doomsday event. Any help would be pretty cool.
It would be something like the model, a trigger to play its animation and a trigger_hurt or something on the hammer/on the hammer's site of attacking. Not too sure exactly what you'd need though, just look at the models and see what I/O is coming from where
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