How to load external assets (models/materials) in Hammer?

The Tiny Desk Engineer

L1: Registered
Jul 19, 2021
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6
I'm considering making a Portal-themed TF2 map since there's so few of them on the Workshop, and I know how to extract materials and other assets from VPKs, but I don't know how to make Hammer load them and show them in the viewports. Do I just put them somewhere in the game directory? Or is it more complicated than that?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
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Yes, you add them somewhere in the game directory. No, it's not typically more complicated than that but you can make it more complicated if you like. Here's a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2216526350

Do bear in mind that some games' assets will be a version that's not compatible with TF2. You may need to convert some models or textures. You ought to check the Source SDK wiki for info.
 

The Tiny Desk Engineer

L1: Registered
Jul 19, 2021
30
6
Yes, you add them somewhere in the game directory. No, it's not typically more complicated than that but you can make it more complicated if you like. Here's a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2216526350

Do bear in mind that some games' assets will be a version that's not compatible with TF2. You may need to convert some models or textures. You ought to check the Source SDK wiki for info.
Well, Portal and Team Fortress 2 are both included in The Orange Box, I wouldn't expect them to be too different, if at all.
 

The Tiny Desk Engineer

L1: Registered
Jul 19, 2021
30
6
Okay, it seems that the "height-ssbump" textures are causing problems, so I have to remove them and individually edit each VMT to get it to stop displaying a semi-transparent black and purple checkerboard over the actual texture.
 

The Tiny Desk Engineer

L1: Registered
Jul 19, 2021
30
6
Nope, that just made it worse, now the ceiling textures are also broken.

Which is strange since I'm pretty sure I didn't change anything about them.