How to get a prop to move in a circular motion?

Discussion in 'Off Topic' started by SorcererOfSoup, Oct 18, 2015.

  1. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    So, I am fairly new to mapping, and want to make a quirky type-map with death traps and such. One thing I would like to do is have a sawblade rotate around the control point. How would one accomplish this? http://imgur.com/ZUUeUeM
     
  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -Make a brush using the no draw texture and give it the entity, Func_TrackTrain.
    -Name the brush.
    -Create a prop dynamic and set it to the sawblade model.
    -Parent the sawblade model to the brush.
    -Place path_track entities in the shape you want the saw to move.
    -Name the path_tracks (ex. Sawmove_1, Sawmove_2, and so on)
    -Set the destinations for your path_tracks so that they are connected in the shape you want (you'll see a line from one to the next if they are connected)
    -Set the Func_TrackTrain's first destination to your first path_track (Sawmove_1)
    -Set the speed of your Func_TrackTrain
    -Check to see if it's want you want and edit it until you like it.

    That should put you on the right path if I didn't forget about something.
     
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  3. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    Thanks a ton. I knew had to use func_traintrack, but was unsure. You're a big help. c:
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    An easier way to do it in a circle would be to use a func_door_rotating made of nodraw and parent the saw blade to it. Then you aren't making a million little path_tracks.
     
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  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I hadn't thought of that.
     
  6. SorcererOfSoup

    SorcererOfSoup L1: Registered

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    Thanks a ton. It's crazy, you guys are like wizards! I wish I could become as good and and learn as much as the great people in this community! ^_^
     
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