How to block Grapple hook from bypassing func_respawnroomvisualizer?

Discussion in 'Mapping Questions & Discussion' started by _J_, Nov 18, 2019.

  1. _J_

    _J_ L1: Registered

    Messages:
    10
    Positive Ratings:
    0
    On my map players have found out how to bypass the respawnroomvisualizer entity and get into enemy spawn by abusing grapple hook on walls behind it to get in. Anyway I can block this?
     
  2. henke37

    aa henke37

    Messages:
    2,022
    Positive Ratings:
    487
    You'd need access to the C++ source code of the game for this. So it's not possible.
     
    • Agree Agree x 1
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    863
    Positive Ratings:
    272
    Can't you apply a 'trigger_remove' to the walls inside/around the spawns to stop the hooks from attaching to them?

    Also I think 'func_vclip_physics' can block them as they travel though the air as well, a couple of those filtered to the hooks over doorways might work.

    EDIT: Reason you should use a filter with the 'func_vclip_physics' is because otherwise it would effect other projectiles like grenade pills and sandman balls. You only want it to effect the hooks, hence the filter.

    It probably wouldn't hurt to apply the same filter to the 'trigger_remove' as well.
     
    • Like Like x 1
    • Agree Agree x 1
    Last edited: Nov 24, 2019