- May 6, 2008
- 2
- 0
I'm doing a map with a LOT of cliffs in it. I'm afraid all those displacements might grind the map to a slow chug.
One question:
When you make displacements out of pieces sewn together, does Source only draw one at a time if the others are beyond visibility? Or does it draw them all together if they are sewn up? (So if I can see a displacement in my own room, and the displacement wraps its way through the rest of the map, will the whole displacement get drawn by the GPU?)
One question:
When you make displacements out of pieces sewn together, does Source only draw one at a time if the others are beyond visibility? Or does it draw them all together if they are sewn up? (So if I can see a displacement in my own room, and the displacement wraps its way through the rest of the map, will the whole displacement get drawn by the GPU?)