Hey I'm kinda new to this and almost got a path_track and multiple tracktrain setup finished, but need a little help.
Just a note here, I'm not referring to the "after a delay in seconds of" box under outputs.
I have a path_track that teleports (using TeleportToPathTrack) the !activator (a tracktrain) of whatever hits it back to the beginning. I want it to only teleport one thing at a time and have a delay of five seconds between teleporting each tracktain.
The reason for this is my multiple tracktrains may, intentionally, get stacked up at this path_track, and I want them spread out when they restart at the beginning. Simply adding "after a delay in seconds" can still cause multiple to be teleported through at once and whatnot.
Also, whatever the solution, it needs to preserve the !activator (or similar command) for being teleported I think. Not sure if I should be using a trigger_multiple or something instead...?
Thanks for any help. Let me know if I need to add more info.
/edit
I think I should say a little more. There are various ways I could do it.
My tracktrains follow random paths and can overlap, which is intended, and when they get to the end they need to restart. At some point between teleporting to the beginning and leaving the first path_track they restart on, they need to get spread back out. If I could make a "gate" that lets one tracktrain leave the first path_track every six seconds, that could work.
I have no clue how to have an output select/allow one tracktrain out of a group that is stacked together though.
Just a note here, I'm not referring to the "after a delay in seconds of" box under outputs.
I have a path_track that teleports (using TeleportToPathTrack) the !activator (a tracktrain) of whatever hits it back to the beginning. I want it to only teleport one thing at a time and have a delay of five seconds between teleporting each tracktain.
The reason for this is my multiple tracktrains may, intentionally, get stacked up at this path_track, and I want them spread out when they restart at the beginning. Simply adding "after a delay in seconds" can still cause multiple to be teleported through at once and whatnot.
Also, whatever the solution, it needs to preserve the !activator (or similar command) for being teleported I think. Not sure if I should be using a trigger_multiple or something instead...?
Thanks for any help. Let me know if I need to add more info.
/edit
I think I should say a little more. There are various ways I could do it.
My tracktrains follow random paths and can overlap, which is intended, and when they get to the end they need to restart. At some point between teleporting to the beginning and leaving the first path_track they restart on, they need to get spread back out. If I could make a "gate" that lets one tracktrain leave the first path_track every six seconds, that could work.
I have no clue how to have an output select/allow one tracktrain out of a group that is stacked together though.
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