How do I make Ambient Generic louder?

Discussion in 'Mapping Questions & Discussion' started by Big Lou, Feb 5, 2009.

  1. Big Lou

    Big Lou L3: Member

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    I have a sound file in my map. Right now, I have it set to "play everywhere" and it's at a descent volume level at 10. However, I'd rather not have it play everywhere.

    The problem is, when I don't have it to "play everywhere" even at volume level 10, it's very silent. I've tried extending the radius out, but that just makes it fade out a little slower--I still want it much louder than it is.

    Is there a setting I am missing which would increase the volume of my sound?
     
  2. Vigilante212

    Vigilante212 L7: Fancy Member

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    Unfortunatly Big Lou Ambient Generic sucks. Your best bet is to use a simple soundscape.
     
  3. Big Lou

    Big Lou L3: Member

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    Anyone know of a solution?
     
  4. YM

    aa YM LVL100 YM

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    Use two instead of one. Its a bad work around but it works.
     
  5. Malcolm

    Malcolm L3: Member

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    yes: learn how to create and use a self-made soundscape! ^^
     
  6. Brandished

    Brandished L5: Dapper Member

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    The Ambient_Generic is pretty broken, many Valve games are hard coded around it's deficiencies. You could try multiple Ambient_Generic's to play at the same time as Youme said, or sometimes using the "raw sound file" option (I think that's what it's called) works as well.
     
  7. dirtyminuth

    dirtyminuth L5: Dapper Member

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    If you have access to the source sound file, you can always amplify to just below the point of clipping. I did that for asylum and it works well.

    Are custom soundscapes suitable options for one shot sounds / events?