- Jan 31, 2008
- 234
- 52
I've sealed all the areas behind my displacements with nodraw brushes, the same as what valve does on their maps.
But when I noclip through the displacements or use mat_wireframe 1, I get the hall of mirrors effect. My level has no leaks.
However when I noclip through the displacements on the offical valve maps, I don't get any hall of mirror effect?
Anyone know how to fix it?
But when I noclip through the displacements or use mat_wireframe 1, I get the hall of mirrors effect. My level has no leaks.
However when I noclip through the displacements on the offical valve maps, I don't get any hall of mirror effect?
Anyone know how to fix it?