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How do I get rid of the hall of mirrors effect?

Discussion in 'Mapping Questions & Discussion' started by Spacemonkeynz, Mar 3, 2008.

  1. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I've sealed all the areas behind my displacements with nodraw brushes, the same as what valve does on their maps.

    But when I noclip through the displacements or use mat_wireframe 1, I get the hall of mirrors effect. My level has no leaks.

    However when I noclip through the displacements on the offical valve maps, I don't get any hall of mirror effect?

    Anyone know how to fix it?
     
  2. Cereal_Killer

    Cereal_Killer L1: Registered

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    its a conspiracy!! No, try seeing if valve does anything else. Also, how close are your displacements to the edge of the map. mainly how close is it to the bottom. Valves are pretty far away.
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Just wondering, what's the negative impact? Players won't ever see that, will they?
     
  4. Diddly

    Diddly L1: Registered

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    can you post some screen shots, I'm not sure what you're on about ;-) cheers
     
  5. Crimson

    Crimson L3: Member

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    That is the nodraw brushes. Make a room connected to your map, and texture it with nodraw brushes, and you should get the same thing when you look into it. Your fine.
     
  6. Hawk

    Hawk L7: Fancy Member

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    Yeah, I'd say your map is behaving normally.