- Apr 16, 2009
- 8
- 0
To make a long story short, I'm working on a CP map where only one point matters for winning the game, but where supplementary points can be captured. One of the biggest problems I saw myself running into was players ignoring the supplementary points and just going for the main one, which wasn't really my intent. My solution was to require teams to have at least two other points to attack the main one.
Now, I could make it so each team needs two specific points to capture; however, I want to give players as many options as possible, so I was wondering if there's a way to make a point capture-able with any two of them. I can't seem to find anything in the keyvalues that would let me do this, but I figured somebody else might know.
Now, I could make it so each team needs two specific points to capture; however, I want to give players as many options as possible, so I was wondering if there's a way to make a point capture-able with any two of them. I can't seem to find anything in the keyvalues that would let me do this, but I figured somebody else might know.