Holographic honeycomb textures

Texture Holographic honeycomb textures 1.0

brae

L1: Registered
Oct 26, 2021
1
2
Holographic honeycomb textures - Scrolling/nonscrolling outlined/filled honeycomb texture with variable color

Scrolling and non-scrolling, outlined and filled honeycomb textures with a fade-in mipmapping. Good for scifi maps, to show scenery while acting as a boundary for players.
holographic_honeycomb_screenie.png
 

DrDapper

L1: Registered
Jul 1, 2019
44
7
Textures are broken, so if you intend to use these you'll need to manually fix them.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,581
It's a nice hack for sprays, but I don't recommend using custom mipmaps for texture fade-in because
  1. it assumes everyone is using the same texture-quality setting (the game uses mipmaps to display lower-res textures to those who are on "low" for example) — this can be overridden but I forget how
  2. mipmap transition spots are dependent on resolution rather than HU distance from the brush
  3. grazing angles are also going to mess with it if players have anisotropic filtering off or low
Instead I recommend setting up a material proxy, similar to the ones used in Half-Life 2 for the Combine energy gates. It would require the material to only work on func_brush entities, but the tradeoffs should be worth it