H
horza
Hi All,
I've just playing about with custom prop making. I've been doing 3D modeling for a couple of years, but never done anything for games before.
I have managed to create some static props for TF2....all be it with a small texture problem that is now hopefully solved in the thread that Hawk started on checkered textures
I now want to create some hollow props that players can walk into, and maybe even spawn in. As a test I have created a very basic cargo container and converted it to .mdl as a propstatic, my problem is that i can't walk into it, only on and around it. it may as well just be a solid block. i can see the opening but can't walk in.
I've been seaching about but can't find anything on creating hollow props. I'm reading up on qc files and i think i have to read up on phys models to, but it would be nice to know that I am going about this the right way, or that it's even possible :confused1:
with any luck it's easy and i'm just being dim
Any help or usefull websites appreciated
Cheers
Horza
I've just playing about with custom prop making. I've been doing 3D modeling for a couple of years, but never done anything for games before.
I have managed to create some static props for TF2....all be it with a small texture problem that is now hopefully solved in the thread that Hawk started on checkered textures
I now want to create some hollow props that players can walk into, and maybe even spawn in. As a test I have created a very basic cargo container and converted it to .mdl as a propstatic, my problem is that i can't walk into it, only on and around it. it may as well just be a solid block. i can see the opening but can't walk in.
I've been seaching about but can't find anything on creating hollow props. I'm reading up on qc files and i think i have to read up on phys models to, but it would be nice to know that I am going about this the right way, or that it's even possible :confused1:
with any luck it's easy and i'm just being dim
Any help or usefull websites appreciated
Cheers
Horza