Holdout

CTF Holdout b1b

Katsu! :3

Veteran Cat
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Jul 30, 2021
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Katsu! :3 submitted a new resource:

Holdout - It's like Hang um' High except you Hold em' Out.

Courtesy of Fishbus, welcome to Holdout! Holdout is a special, prototype version of an Attack/Defense version of Capture the Flag.

In Holdout, the BLU team's objective is to capture any of the three RED flags as many times they can within the time limit. When a flag is captured, the round timer increases by 30 seconds. The RED team's objective is to defend all flags from being captured as long as they can, so they can keep the total flags capped count down for when they attack. Flags...

Read more about this resource...
 
Mar 23, 2010
1,874
1,699
COOL gamemode and layout. wanted to try to make a steel-like a/d ctf but this ones gooder

1711569397223.png

no collisions on all these computers up here
 
Feb 21, 2020
96
63
omg Katsu made a map :O
 

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
813
511
Katsu! :3 updated Holdout with a new update entry:

b1b

ctf_holdout_b1 -> ctf_holdout_b1b, by Fishbus.

Changelog
  • Added Announcer lines for intel states.
  • Added a briefcase hologram on the capture zone to assist players in understand where/what it is.
  • Added more signage for BLU.
  • Added intel status boards onto each point, as well as RED and BLU spawns.
  • Delineated an intel reset with the Announcer a bit better. (Now states "Prepare to Capture the Enemy's Intelligence!" after a flag reset.)...

Read the rest of this update entry...
 

MM1011

L1: Registered
Apr 15, 2023
44
17
I wasn't able to capture the exact position, but one of the RED spawns has a spot where you can spawn and be unable to move.