Holdout (A/D)

CP Holdout (A/D) b2b

Katsu! :3

Veteran Cat
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Jul 30, 2021
646
365
Katsu! :3 submitted a new resource:

Holdout (A/D) - Remember kids, don't get in white helicopters.

Howdy folks! As it turns out, testing a map with a completely new gamemode that has map logic problems unforeseen by the common eye tends to lead to a case of "how tf do I fix this," which is currently what's going on. So, for now, please enjoy this Gravel Pit-style A/D version of Holdout, complete with the classic 3 control points you know and, well, hopefully love!

Please keep in mind that this particular version of the map is temporary, and may not be updated in the future in favour of...

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
646
365
Katsu! :3 updated Holdout (A/D) with a new update entry:

b2

Version b2:

Major
  • Reworked Blu spawn to be closer to the base
  • Added courtyard for Blu to roam around and build in at the start/setup of the game.
  • 3d skybox finished to a greater degree.
  • reworked vent system at B, while adding to and changing the routes made by them.

Minor
- Updated spawn times to be more in favour of blu, and less in favour of red as points are capped.
(Red changed from +1 per cp lose, to +2 per cp lost)
- Reworked cover around B

Courtesy of...

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
646
365
Katsu! :3 updated Holdout (A/D) with a new update entry:

b2b

Version b2b:

Minor
  • Updated some geometry to better telegraph if it is accessible or not.
  • Updated Red spawns to only use the A or B side depending on which one is left.
  • Updated spawn times so it isn't as harsh on Red as Blu progresses
  • Added ammo to point C

Courtesy as always of Fishbus.

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