- Apr 6, 2018
- 189
- 31
Hold The Flag prefab - A VMF file containing entities useful to make the CTF/KOTH combo gamemode.
Read the training_annotations in the prefab for detailed tips about entities and recommended values for respawn wave times and time limits.
Spawns are required to be randomised around the map, but should still have a specific order if the map happens to be symmetric. If the order screws up during compile (found out by adding bots slowly to the map), then you will need to reposition the info_player_teamspawn entries in your .vmf with Notepad.
Finally, the use of math_counters is purposeful to prevent "-0:01" spam and allow for victory checking by the game_round_win entities.
Preface
This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map.Description
My Hold The Flag prefab (htf-prefab) is a mapping resource for creating a map in the custom gamemode Hold The Flag, a combination of CTF and KOTH. This is a gamemode that hasn't gotten much attention at all, and I hope to fix that with this download.Read the training_annotations in the prefab for detailed tips about entities and recommended values for respawn wave times and time limits.
Spawns are required to be randomised around the map, but should still have a specific order if the map happens to be symmetric. If the order screws up during compile (found out by adding bots slowly to the map), then you will need to reposition the info_player_teamspawn entries in your .vmf with Notepad.
Finally, the use of math_counters is purposeful to prevent "-0:01" spam and allow for victory checking by the game_round_win entities.
Domination explanation
There is a neutral flag in the middle of the map that activates 30 seconds into a game, and each team has the goal of having possession of the flag for a total of 2 minutes between their players. As soon as the flag is dropped, it becomes neutral again, though it cannot be picked up by the dropping team for a few seconds. After 10 seconds of not being touched, the flag returns to its original position. Spawns are mostly randomised to prevent flag-camping.Credits
Jack5 - Prefab designer
Jack5 - Prefab designer