More questions
Why would people need to use hint brush when hammer wiki says the game does it by its self,
Why do mappers use clip brush around all props?
Is it so player don't get hung-up on then when walking by and getting stuck?
Why do people use entities for overlays (info_overlay) when you can just use the "apply Decals" tool?
Is it OK to use lightmaps on lower setting to make crisper shadows, does that only lag the compile stage or does it also lag in game stage
Mappers use skip, but from the description on hammer wiki, it seems like there really is NO point what so ever to use it, just wastes time.
Does a map only need 1 cube map?
or does each cubemap entities make 6 pictures of THAT particular room its in for its reflections
wtf is Areaportal ? wiki description sucks.
Can the "sew" tool place things together that are not displacement (IE BIG BOX + SMALL BOX = HOUSE WITH SLANTED ROOF) instead of using vertex tool for every edge to link them together
Info_Target, huh?
I thought i would compile a ton of questions so that i couldn't have to make multiple threads as they come up.
THANKS IN ADVANCED
Why would people need to use hint brush when hammer wiki says the game does it by its self,
Why do mappers use clip brush around all props?
Is it so player don't get hung-up on then when walking by and getting stuck?
Why do people use entities for overlays (info_overlay) when you can just use the "apply Decals" tool?
Is it OK to use lightmaps on lower setting to make crisper shadows, does that only lag the compile stage or does it also lag in game stage
Mappers use skip, but from the description on hammer wiki, it seems like there really is NO point what so ever to use it, just wastes time.
Does a map only need 1 cube map?
or does each cubemap entities make 6 pictures of THAT particular room its in for its reflections
wtf is Areaportal ? wiki description sucks.
Can the "sew" tool place things together that are not displacement (IE BIG BOX + SMALL BOX = HOUSE WITH SLANTED ROOF) instead of using vertex tool for every edge to link them together
Info_Target, huh?
I thought i would compile a ton of questions so that i couldn't have to make multiple threads as they come up.
THANKS IN ADVANCED