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KotH Highsea A6

Zenvora

L1: Registered
Sep 1, 2020
41
3
Highsea MC19 - A roaming-point KOTH map set on a quaint little pirate island. Beware the Kraken!

Avast, ye scalleywags! Plunder the high seas, and beware the monsters of the deep!
Created for 2021's Microcontest 19: Dynamic Asymmetric KOTH, this map made it out a little late to the punch, but makes up for it with a punch of PURE! PIRATE! ACTION! Don't let the "KOTH" fool you: Highsea takes place on a sprawling island with three main areas: the Port, the Docks, and the Cove. Every so often, the dangerous Kraken, doom of the seas, will feel out one of the areas with a slimy tentacle... and take the point with it! Owning just one zone won't be enough to maintain your hold on the point; you'll have to traverse the island, following the Kraken wherever it decides to take the point next.
Oh, and did I mention that each team owns a pirate ship that circumnavigates the entire island? Well, there's that. So get out there, ye landlubbers! Lest ye be scrubbin' the decks til last light!
 

Zenvora

L1: Registered
Sep 1, 2020
41
3
Update notes:
-Some small changes to layout
-Adding clipping to jetty posts, which do not, as it turns out, have collision
-Added cannons and other preventative measures to team pirate ships to prevent enemies from getting too close. Never let 'em plunder yer booty!
-Slight vis optimization

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Zenvora

L1: Registered
Sep 1, 2020
41
3
Update notes:
-Improved boat collisions by adding team train watchers, trigger pushes to prevent getting stuck in walls, and smoother pathing to prevent hard turns
-Added a "point tracker" to improve navigation and encourage fights to occur on the point

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Zenvora

L1: Registered
Sep 1, 2020
41
3
This map is now officially best enjoyed by playing the Pirates of the Caribbean theme on a loop for the entirety of the gameplay.
Update notes:
-Detailed the buildings a bit, including adding slanted roofs to all buildings, windows, some little pirate-y scenes here and there. You'll feel like you're back home in Port Royal, matey!
-Added a couple sightline blockers here and there
-Further optimized ship collisions
-Clipped some exploitable spots (perches are parrots only, ye scalleywags!)
New images coming soon

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Zenvora

L1: Registered
Sep 1, 2020
41
3
Update notes:
-Through a trivial flag, ensured that the boats would not cause players to become stuck in their geometry on turns.
-Likewise, removed other previous patch-up jobs for the boats, including team train watchers, trigger pushes, etc.

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Zenvora

L1: Registered
Sep 1, 2020
41
3
Zenvora updated Highsea with a new update entry:

Now With Higher Seas!

Update notes:
-Added a 3D skybox! Look at those pretty islands! Look at the shoddy craftsmanship on those distant boats!
-Detailed the inside and a little outside of map central, which will heretofore be referred to as "the Pirate Pub."
-Slight layout adjustments in preparation for a potential major overhaul of the Dock area
-Changed the water texture! Don't you just love that new seawater smell?

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