Hey all my name is Brendan, i am 17 and live in New Zealand and have been having a great time playing team fortress the last few months. It is a great game but i feel lacks any decent maps, especially CTF ones. So i decided to make one myself, that me and my friends could play at lans and stuff or maybe get it on some custom map servers around the place if it turns out good enough.
I had a pretty clear idea of what i wanted right from the beginning, an tropical island with a great big volcano stuck in the middle. I started with a few sketches and developed my ideas more before i got started. I began experimenting with sizes for the volcano and the thickness of the walls. It was hard as a i had to balance many factors such as the range of sentry guns, but also i wanted half of each teams base to stick out from the face of the volcano, but not to be too large that it looked unrealistic(you probably want catch my drift...). Hammer wasn't too hard to pick up the basics, but now do have a few questions ill ask after i show some screenshots:
I have fixed that error with the black strip on the wall, but i wonder why there is light seeping under the bridge onto the rock. I am pretty stoked with the way the sand turned out. The lighting is incredibly bright at the moment and i am not sure whether that is to do with a high light_env value or a leak. Now when i compile i get errors for leaks. I load the pointfile as thats what it said to do somewhere i was reading, and follow the line. It leads from the Info_player_teamspawn entity, flows around the side of the volcano for a bit and then shoots upwards out of the skybox. Any help there? Also, what i don't understand, is that a leak is caused by entities being exposed to the outside of the map right? So why cant we all just fix leaks by drawing a giant cube around the map, or come to think of it shouldn't the skybox stop any exposure? That may have been possible the most noob thing ever said but oh i cant figure it out myself.
Also reflections, for example, when i am a sniper, my knife-weapon thingy and the scope on my rifle are purple. I take it this is a very simple fix?
So what do you think of my map? Any other ideas? I am going to put a path that spirals around the side of the volcano right to the top, as an altenative route to the opposition base, and also have random openings through the volcano wall for people to shoot or drop through. Thanks for listening and and feedback will be very appreciated.
I had a pretty clear idea of what i wanted right from the beginning, an tropical island with a great big volcano stuck in the middle. I started with a few sketches and developed my ideas more before i got started. I began experimenting with sizes for the volcano and the thickness of the walls. It was hard as a i had to balance many factors such as the range of sentry guns, but also i wanted half of each teams base to stick out from the face of the volcano, but not to be too large that it looked unrealistic(you probably want catch my drift...). Hammer wasn't too hard to pick up the basics, but now do have a few questions ill ask after i show some screenshots:




I have fixed that error with the black strip on the wall, but i wonder why there is light seeping under the bridge onto the rock. I am pretty stoked with the way the sand turned out. The lighting is incredibly bright at the moment and i am not sure whether that is to do with a high light_env value or a leak. Now when i compile i get errors for leaks. I load the pointfile as thats what it said to do somewhere i was reading, and follow the line. It leads from the Info_player_teamspawn entity, flows around the side of the volcano for a bit and then shoots upwards out of the skybox. Any help there? Also, what i don't understand, is that a leak is caused by entities being exposed to the outside of the map right? So why cant we all just fix leaks by drawing a giant cube around the map, or come to think of it shouldn't the skybox stop any exposure? That may have been possible the most noob thing ever said but oh i cant figure it out myself.
Also reflections, for example, when i am a sniper, my knife-weapon thingy and the scope on my rifle are purple. I take it this is a very simple fix?
So what do you think of my map? Any other ideas? I am going to put a path that spirals around the side of the volcano right to the top, as an altenative route to the opposition base, and also have random openings through the volcano wall for people to shoot or drop through. Thanks for listening and and feedback will be very appreciated.