- Feb 6, 2022
- 6
- 0
Hi there. I've been developing my first map for about a month now and I still can't seem to really wrap my head around hints. I've watched multiple tutorials but can't seem to really grasp where to use hints besides in indoor areas with corridors. This poses a challenge because my map is majority a fairly open outdoor environment with a tall ceiling. A good amount of the boundaries are comprised of fences that don't block visibility. Would I add hints to the boundaries as if they were walls?
A list of issues I'm having are as follows:
-I'm running nearly 4,500 numportals on a fairly small map and feel I've used func_details a little too liberally still
-Nearly the entirety of the map is visible at almost all times minus the indoor areas which I've areaportaled. A large chunk of Red's spawn is still being drawn from Blu's spawn for example.
-I have ugly clusters of many visleaves around the cap point area.
I'll provide an overview image of the map and can provide more pictures if needed. If anyone could draw a few lines to give me a general idea of where to start hinting, I'd really appreciate it.
A list of issues I'm having are as follows:
-I'm running nearly 4,500 numportals on a fairly small map and feel I've used func_details a little too liberally still
-Nearly the entirety of the map is visible at almost all times minus the indoor areas which I've areaportaled. A large chunk of Red's spawn is still being drawn from Blu's spawn for example.
-I have ugly clusters of many visleaves around the cap point area.
I'll provide an overview image of the map and can provide more pictures if needed. If anyone could draw a few lines to give me a general idea of where to start hinting, I'd really appreciate it.