I am needing some help with a breakable entity. So far I have reviewed the tutorial about static and moving breakable targets, no help. I am trying to make some destroyable cover points in my map. Sorry I am a n00b, and this is my very first map that might be released. I have thus far created my brushes, tied to entity "func_breakable" set the hit points to say around 5,000,000. And yet a soldier can destroy it in two, count them TWO hits, even a damn scout with the scattergun. But a heavy firing all 200 rounds into it does NOTHING. These are cover points, so they HAVE to take some damage before breaking. I have seen this done in "well classic", "warpath", and others i can't think of right now. I have gone through the SDK docs, I have searched your site. If you need more information as to what i have done please ask, for I can pretty much give you a step by step into everything I have done and tried. From following tutorials to simply "poking it with a stick" till it works.