- Nov 4, 2021
- 1
- 0
I have a bot_generator entity with Class scout, count 1, max active 1, action on death respawn as usual. I also have a logic_auto which spawns a bot on map spawn. I also have many puppet bots with many spawn points. When the map starts, a scout spawns at the bot_generator as expected, but a medic also spawns at one of the spawn points instead of the bot_generator.
Why does this extra bot spawn and why doesn't it spawn at the bot_generator?
Also, after killing the scout bot, a different class bot spawns instead and doesn't move but still looks at the player. But when I set the max active to 2, the second bot the spawned wasn't a scout but could still move.
How can I fix it so that the scout bot will always spawn?
Why does this extra bot spawn and why doesn't it spawn at the bot_generator?
Also, after killing the scout bot, a different class bot spawns instead and doesn't move but still looks at the player. But when I set the max active to 2, the second bot the spawned wasn't a scout but could still move.
How can I fix it so that the scout bot will always spawn?