Help with a door?

Discussion in 'Mapping Questions & Discussion' started by KeKoSlayer29, Jul 10, 2014.

  1. KeKoSlayer29

    KeKoSlayer29 L1: Registered

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    Some questions/Issues

    Few more questions than what the title says. Wasn't going to make a new thread just to ask more questions


    I'm having a bit of issue with my func_door.

    I set up a button so it opens and it opens perfectly! Just far enough for people to walk in. The problem though is with it closing. Instead of going to it's default position it feels like going thru walls quite a way and then returning back to it's spot. It's not much of an issue since it closes but I like things perfect and it bothers me greatly.

    (Pictures)
    http://i.imgur.com/Z9oYSMR.jpg
    http://i.imgur.com/b81QgLr.jpg

    To the left of the blue bar is the opening. It should not be to the right of it.

    Any help at all? Thanks :)

    [Edit]
    [Fixed it by just getting rid of the close output. Just let it close on it's own with the delay]


    Also my Info player teamspawns are invisible, and my noentry no longer shows up... How come?

    http://gyazo.com/36c54c95891ef8837e9f32f09b9347b8 [Infos]
    http://gyazo.com/7fcbe0552b1252b084f9b994df4e5e5d [No Entry]

    they both showed up earlier today. All of a sudden they just stopped

    One last thing, is there anyway to make an invincible part of a map? I swear I've played maps that had a room where nobody took damage. I would love to be able to do that. Thanks
     
    Last edited: Jul 10, 2014
  2. KeKoSlayer29

    KeKoSlayer29 L1: Registered

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    shameless bump
     
  3. ibex

    aa ibex

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