help needed.

Discussion in 'Mapping Questions & Discussion' started by reap3, Dec 1, 2010.

  1. reap3

    reap3 L1: Registered

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    Hi, I am currently making an achievement map for a server I will be making soon and i've run into a few problems.

    1. I don't know how to make all of the control points unlocked for everyone and without a round win.

    2. I can't figure out how to keep the intel from winning the round in 3 steals.

    3. I have a prop for an area for scout to jump onto a building that wont stay solid and im having doubt about what it belongs in. model name: models/props_farm/wood_shack001.mdl.

    4. Is it possible to have ctf, pl, and cp all running at once?

    Can anyone help, i've asked around the steam forums and nobody ever reply's to me there. I just wanna get the programming aspect done so I can finish my full layout and upload it to the server for bug testing.
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    1. Edit the team_control_point ents, they should have a keyvalue that prevents a team from winning if they're in control of all the CPs.

    2. Although there is a keyvalue for this in the item_teamflag ent, it's usually overridden by server settings.

    3. That prop's nonsolid; put a func_detailed nodraw brush where the model is.

    4. Not with working HUDs.
     
  3. reap3

    reap3 L1: Registered

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    Thanks seba, your a big help i will report back and see how it panned out.
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Can't you just remove the HUD or make a custom one? It's a pain in the ass, but people do it, right? For some reason?
     
  5. reap3

    reap3 L1: Registered

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    I think using the tf_gamerules and forcing the hud into cp mode might work if thats what your asking yyler.

    My control points are still frozen, any help there?