Help. My resupply props on second spawn room are invisible.

Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, Jul 4, 2009.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    I have the func_regenerates working, but the dynamic resupply props on my second and third spawn rooms just don't want to render. Checked and they were set to render normal.

    Is there some reason they are invisible? Is there a limit to the number of resupply props you can have active at one time or something?
     
  2. Scruga

    Scruga L1: Registered

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    Did you copy the lockers from one room to the other? This might give more than one props with the same names and that causes the game to glitch. Never name something the same twice!
     
  3. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    I copied them, but I renamed them. Do you mean they might have the same Hammer ID?
     
  4. Pianodan

    Pianodan L3: Member

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    Did you both rename the lockers, AND change the targets of the func_regenerates? I know it's a basic question, but that's the ones to start with.
     
  5. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    I went over all the names. The func_regenerates still work - when you go up to them you here the sound and get regenerated. It's just that the locker props are invisible.

    I thought, maybe the prop origin was buried inside the wall, but checked that too. But I guess I'll go over this and check it again.
     
  6. TracerDX

    TracerDX L3: Member

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    For the record, its perfectly ok to name entities the same, if your desired effect is to have them react together in I/O. ;)

    In this case, its not desirable, but I highly doubt it would cause the prop_dynamic to disappear.

    I'd try recreating the lockers from scratch.
     
  7. Scruga

    Scruga L1: Registered

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    Yeah that would certainly fix it, you're right ^^