I've started thinking about ned ideas for maps, and I'm starting on a new one right now. It will be a payload map, and for the first cap on the first stage, I want this to happen: Above the first Control Point, there is a bridge that the defending team can use as much as they want to defend. When the Control Point is capped, however, I want to make the bridge to slowly (and smoothly) "slide" away. What I mean by that may be a little hard to understand, so here's an example: Code: Before it's capped: | | |---------| <-bridge | | | | |_________| After it's capped: | | |--- < < | slowly moving to the left | | | | |_________| See what I mean? It's probably not hard to do, but, well, I'm too much of a newbie to know how still. >.> I'd be very thankful if someone could help me.