Help me! I want to make a bridge move when a CP is capped

Discussion in 'Mapping Questions & Discussion' started by luxatile, Jun 13, 2008.

  1. luxatile

    aa luxatile deer

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    I've started thinking about ned ideas for maps, and I'm starting on a new one right now. It will be a payload map, and for the first cap on the first stage, I want this to happen:

    Above the first Control Point, there is a bridge that the defending team can use as much as they want to defend. When the Control Point is capped, however, I want to make the bridge to slowly (and smoothly) "slide" away. What I mean by that may be a little hard to understand, so here's an example:

    Code:
    Before it's capped:
    
    |         |
    |---------| <-bridge
    |         |
    |         |
    |_________|
    
    After it's capped:
    
    |         |
    |--- < <  | slowly moving to the left
    |         |
    |         |
    |_________|
    See what I mean? It's probably not hard to do, but, well, I'm too much of a newbie to know how still. >.>
    I'd be very thankful if someone could help me.
     
  2. YM

    aa YM LVL100 YM

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    make the bridge a func_door, set the move direction to into the wall, set the move speed really low, then when the cap point is capped make it 'open'
     
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