- Jan 6, 2008
- 2,289
- 1,372
I've started thinking about ned ideas for maps, and I'm starting on a new one right now. It will be a payload map, and for the first cap on the first stage, I want this to happen:
Above the first Control Point, there is a bridge that the defending team can use as much as they want to defend. When the Control Point is capped, however, I want to make the bridge to slowly (and smoothly) "slide" away. What I mean by that may be a little hard to understand, so here's an example:
See what I mean? It's probably not hard to do, but, well, I'm too much of a newbie to know how still. >.>
I'd be very thankful if someone could help me.
Above the first Control Point, there is a bridge that the defending team can use as much as they want to defend. When the Control Point is capped, however, I want to make the bridge to slowly (and smoothly) "slide" away. What I mean by that may be a little hard to understand, so here's an example:
Code:
Before it's capped:
| |
|---------| <-bridge
| |
| |
|_________|
After it's capped:
| |
|--- < < | slowly moving to the left
| |
| |
|_________|
See what I mean? It's probably not hard to do, but, well, I'm too much of a newbie to know how still. >.>
I'd be very thankful if someone could help me.