[Help]Displacement Slope

Discussion in 'Mapping Questions & Discussion' started by Oodily Doodily, May 27, 2010.

  1. Oodily Doodily

    Oodily Doodily L1: Registered

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    The map that I'm working on has a river running through the centre, and I want to make sloped banks so that players can get out of it. What I want to know is it better to make a sloped brush like below to turn into a displacement, or to make a vertical, 'cliff' like brush and push it out when its been turned into a displacement.
     
  2. DjD

    DjD L5: Dapper Member

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    I'd go with a vertical brush because a displaced slope wouldnt match with the other floor
     
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  3. Oodily Doodily

    Oodily Doodily L1: Registered

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    It'll take longer but will probally be simpler in the long run. Cheers :thumbup1:
     
  4. Nutomic

    Nutomic L11: Posh Member

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    Turning the sloped brush into a displacement is way easier if you need a slope anyway, so i wouldnt bother dragging everything out afterwards (though it might not be that difficult with the recently added displacement tools).
     
  5. Oodily Doodily

    Oodily Doodily L1: Registered

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    I find that the sloped brush is quicker than a vertical brush when it comes to creating the displacement, but is a nightmare when it comes aligning the adjacent brushes so that they'll sew. The problem with a vertical brush is that while its quicker and simpler, it squashes the adjacent brushes, especially at the base.

    If anyone has experience making sloped displacements please post.
     
  6. TMP

    aa TMP Abuser of Site Rules

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    Select a face.

    Alt+RMB another face

    Tada. Aligned.

    EDIT: I didn't read "so they will sew". Sorry!
     
    Last edited: May 30, 2010
  7. BagOfChips

    BagOfChips L5: Dapper Member

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    What are the recently added displacement tools?

    @op sorry to hijack :p
     
  8. megawac

    megawac L4: Comfortable Member

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  9. Nutomic

    Nutomic L11: Posh Member

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  10. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    You mean a slope like this?
    [​IMG]

    In that case:
    Example VMF

    (yes, thats less than 5 minutes of work - hence the light isnt that nice)
     
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  11. Oodily Doodily

    Oodily Doodily L1: Registered

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    Exactly like that. I'll have a look at the file but I may need to ask you how you do it.:thumbup:
     
  12. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Quite simple actualy. I made a simple example of how you make it (yes, its a paint drawing). I hope this makes everything clear:

    [​IMG]
     
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  13. Oodily Doodily

    Oodily Doodily L1: Registered

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    Thanks for that. I find that if I use the vertex tool to raise the bottom corner of the vertical face (so it looks like a triangle but still has 4 corners) it solves the problem of it going below ground.