I haven't been working in hammer for a looong time... last thing I was working on was a map for portal over at thinkingwithportals.com
http://forums.thinkingwithportals.com/post972.html#972
anyways I was thinking of a TF2 map and am trying to test out my idea...
first it kept crashing when the game was starting, not loading, but after the waiting for players and all that... it didn't like me having the player starts sitting on the trigger brush that was the trigger_capture_area, once moved it works more... but now it crashes when I take the intelligence onto a capture point, of either side, as either side. if I take it to the blue base as red it crashes or if I take it to red base as red... compile checker thing shows no problems... all I have at this point is:
hollow cube, rock texture with skybox on the top inward face...
2 lights,
1 light_enviornment,
1 item_teamflag (neutral)
1 info_observer_point,
1 info_player_start (saw in another thread it might still need it for some reason ?
2 info_player_teamspawn (one for each team)
2 trigger_capture_area
now I don't think im a total newb when it comes to hammer even though ive never fully finished a map (lol) but am I missing some required entity or something to make the basic game work? once I try and cap the intel the game closes... anyways help would be much appreciated =D
http://forums.thinkingwithportals.com/post972.html#972
anyways I was thinking of a TF2 map and am trying to test out my idea...
first it kept crashing when the game was starting, not loading, but after the waiting for players and all that... it didn't like me having the player starts sitting on the trigger brush that was the trigger_capture_area, once moved it works more... but now it crashes when I take the intelligence onto a capture point, of either side, as either side. if I take it to the blue base as red it crashes or if I take it to red base as red... compile checker thing shows no problems... all I have at this point is:
hollow cube, rock texture with skybox on the top inward face...
2 lights,
1 light_enviornment,
1 item_teamflag (neutral)
1 info_observer_point,
1 info_player_start (saw in another thread it might still need it for some reason ?
2 info_player_teamspawn (one for each team)
2 trigger_capture_area
now I don't think im a total newb when it comes to hammer even though ive never fully finished a map (lol) but am I missing some required entity or something to make the basic game work? once I try and cap the intel the game closes... anyways help would be much appreciated =D