- Nov 26, 2018
- 91
- 75
I am a "former" Serious Sam series mapper who has been creating stuff since 2003, but (due to dial up) has never released most of it.
I'm rather new to tf2 compared to most, as it wasn't until 2016 I got my own high speed internet and didn't need to use public internet anymore. I joined the game in 2016 and have heard all the tales of things I missed.
I bet most of you who dreamed of creating more to their favorite games had people in your life who wanted you to chase that dream and make it happen, I didn't, I spent my entire life alone practicing my talents, I couldn't talk to anyone without being chastised a social reject.
When I was young, I dreamed of being hired by Croteam, the creators of the series I grew up with, I had this dream for the longest time, but with abusive-non supportive parents and I lack of way to communicate with the outside world for the longest time, that dream faded. When I finally got my own place and the means to make that dream happened, Croteam had turned rotten and evil with the latest trends and their scorn for their own community. I cursed them out and left full of bitterness, my life's purpose was lost.
Also, Serious sam, is a dying series, with barely any active players left and any communities it had completely fractured, custom maps are given no media coverage by anyone (there's no youtubers for this series) and MP maps are, pointless to make as they are simply not played by anyone outside of events. I left seeking new purpose with my skills, I first settled in the Terraria modding scene but lost interest and hope (despite learning a good deal of C#)
Then, a month ago, I finally picked up hammer for the first time, and have seen fell in love with it, due to how simliar it is to oldest level editor I've ever used. (Serious Editor 1)
I picked up hammer in hopes that, one day I'd make something truely meaningful, I've been at this so long I feel like every effort I've ever done was in vain. I want to make something that would get accepted officially into the game, or atleast until then, something that the community would recognize. That is why after learning much of how to make a functional map I wanted to put what I've learned to the test, so I entered the current major contest: The payload checklist contest.
Like many I took note under the video series done by Crash, but I was able to figure out the more advanced things like logic myself easily (since again, it is simliar to what I've used before), and also thanks to other hammer tutorials such as those by TophatWaffle.
My doubt comes from my struggle to make a level look like it's on par with valve standards, I look at the geometry used official maps and it just, dizzies me out and I have to sit and think how I can make something like that for 30+ minutes, all while trying to tell myself that I just need to "not make a valve-type map" and instead try to make something that I think looks good. But this isn't just any game, this is tf2, and there's a standard set for how it should look, and I have trouble following it.
I can't even begin to imagine making models&textures that fit in, shudders...
anyways, that's my story and hopefully I'm here to stay and, maybe not be alone.
here's some screenshots of my last project for Serious Sam Fusion 2017 which may/may not be finished https://imgur.com/a/y2M4Pgb
and here's a boss I coded up for a Terraria mod that likely also won't be finished https://streamable.com/ssgy0
some stuff I did release which you can download: https://forums.terraria.org/index.php?threads/the-ophioid-mod.73083/ https://steamcommunity.com/sharedfiles/filedetails/?id=724032194
I thank you for your time
Idg
I'm rather new to tf2 compared to most, as it wasn't until 2016 I got my own high speed internet and didn't need to use public internet anymore. I joined the game in 2016 and have heard all the tales of things I missed.
I bet most of you who dreamed of creating more to their favorite games had people in your life who wanted you to chase that dream and make it happen, I didn't, I spent my entire life alone practicing my talents, I couldn't talk to anyone without being chastised a social reject.
When I was young, I dreamed of being hired by Croteam, the creators of the series I grew up with, I had this dream for the longest time, but with abusive-non supportive parents and I lack of way to communicate with the outside world for the longest time, that dream faded. When I finally got my own place and the means to make that dream happened, Croteam had turned rotten and evil with the latest trends and their scorn for their own community. I cursed them out and left full of bitterness, my life's purpose was lost.
Also, Serious sam, is a dying series, with barely any active players left and any communities it had completely fractured, custom maps are given no media coverage by anyone (there's no youtubers for this series) and MP maps are, pointless to make as they are simply not played by anyone outside of events. I left seeking new purpose with my skills, I first settled in the Terraria modding scene but lost interest and hope (despite learning a good deal of C#)
Then, a month ago, I finally picked up hammer for the first time, and have seen fell in love with it, due to how simliar it is to oldest level editor I've ever used. (Serious Editor 1)
I picked up hammer in hopes that, one day I'd make something truely meaningful, I've been at this so long I feel like every effort I've ever done was in vain. I want to make something that would get accepted officially into the game, or atleast until then, something that the community would recognize. That is why after learning much of how to make a functional map I wanted to put what I've learned to the test, so I entered the current major contest: The payload checklist contest.
Like many I took note under the video series done by Crash, but I was able to figure out the more advanced things like logic myself easily (since again, it is simliar to what I've used before), and also thanks to other hammer tutorials such as those by TophatWaffle.
My doubt comes from my struggle to make a level look like it's on par with valve standards, I look at the geometry used official maps and it just, dizzies me out and I have to sit and think how I can make something like that for 30+ minutes, all while trying to tell myself that I just need to "not make a valve-type map" and instead try to make something that I think looks good. But this isn't just any game, this is tf2, and there's a standard set for how it should look, and I have trouble following it.
I can't even begin to imagine making models&textures that fit in, shudders...
anyways, that's my story and hopefully I'm here to stay and, maybe not be alone.
here's some screenshots of my last project for Serious Sam Fusion 2017 which may/may not be finished https://imgur.com/a/y2M4Pgb
and here's a boss I coded up for a Terraria mod that likely also won't be finished https://streamable.com/ssgy0
some stuff I did release which you can download: https://forums.terraria.org/index.php?threads/the-ophioid-mod.73083/ https://steamcommunity.com/sharedfiles/filedetails/?id=724032194
I thank you for your time
Idg