A17:
-Detailing on building outside of Blue Spawn
-Detailing in buildings between A and B
-Adjusted RED spawn room to show both exits.
-Added New Route to B leading to a balcony area
-Closed off space outside RED spawn to prevent sentry camping
-Increased RED spawn time to 8 seconds
-Hint and Areaportal Brush Adjustment
-Moved around some health and ammo placements
-Opened up doorway behind B a little bit
A17B:
-Made a cubby area on new route to make sentry destruction a little harder. (Bound to change...)
-Added cover to building in front of blue spawn
-Removed brushes on A point
-Widened doors a bit in Blue Spawn
-Created a new balcony area coming out of building on right side of B
-Clipped ledge to prevent walking from one side to cave entrance
-Reduced setup time by 15 seconds
-Removed a back area near Red spawn to get rid of a difficult to counter line of sight.
-Patched a hole in building, and removed a stand area near B points right side.
-Opened up bricky hole in A building.
-Clipping
-Added lanterns near blue spawn doors. (Bound to change...)
A17C:
-Removed an areaportal, going to see how this affects player FPS rates.
-Removed balcony route that exits near RED spawn.
-Removed connector path from spawn to far building on RED side.
-Re-added the small window and balcony area on far side of B.
-Raised rock by balcony by 50 units
-Fixed Bug where players could hold door open after capping A
-Door after capping A will now kill anyone underneath it when shut.
-Detailed a bit
A18:
-Completely redid B
-Added a ton of new routes to B point.
A19:
-Added cover to main route from B control point area
-Re-added the stairs I accidently delete back to building near B
-Brought the road on B up 8 units to keep sticky bombs from being hidden
-Changed lower route to B a little
-Blocked off a doorway for a more suitable sentry nest location
-Opened up door out to be so players wouldn't need to crouch
-Changed glass color on window on bridge connector
-Added lighting near back area of B
A20:
-Adjusted Blue spawn entrances a little.
-Made B point smaller
-Added C point
-Added entire new area
-Added Forward spawn after capping B
-Added more cover to area before B
-Added health kits and ammo
-Added small ledge to window on hanging building
-Readjusted door going out from shed area
-Renamed all points
-Increased Red spawn time by 2 seconds after capping B
-Increased Blue spawn time to 5 seconds
A21:
-Reduced C cap time to 3 seconds
-Detailed A point area.
-Adjusted environment lighting
-Blocked upper-door on red side as it would causes issues with map flow. (Subject to change)
A24:
Fixed something.
A23:
-Reworked Route from B to C